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PostPosted: Sun Feb 10, 2008 4:16 am 
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MSD has been changed to 320 haste for 6 seconds, 15% proc chance. Note that the effect is not consumed by the first spell you cast. Even if the hidden cooldown is the same as it currently is, I am almost certain that MSD will still be the gem of choice.



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PostPosted: Sun Feb 10, 2008 5:26 am 
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Kaex wrote:
http://static.mmo-champion.com/mmoc/images/news/2008/february/jewelringneck.jpg

And how the fuck are those bracers a sidegrade to rages? More +dmg, more crit.


Oops, my bad. It was late and I remember wrong on CoD stats ;)


And btw, the new meta could be nice considering the gem requirements, but +2% intellect? With 500 int that's an additional whopping ... 10 int.. /golfclap



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PostPosted: Sun Feb 10, 2008 2:24 pm 
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heel wrote:
MSD has been changed to 320 haste for 6 seconds, 15% proc chance. Note that the effect is not consumed by the first spell you cast. Even if the hidden cooldown is the same as it currently is, I am almost certain that MSD will still be the gem of choice.


Actually doesn't sound too bad if it's not consumed. Not as overly-powerful as the pre-nerf/bugged version, but it won't be wasted on casting other spells over Flay. I'd guess that, yes, it'll still be better than the CSD and the new meta.



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PostPosted: Sun Feb 10, 2008 3:07 pm 
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I think I'll be going with the new meta once it's out. MSD was huge because MF benefited from it amazingly, allowing us to gain 1500 damage from nowhere roughly every minute.

MSD was originally rated at 30.9 +dmg. I'm almost certain it will be under 30 in 2.4. Assuming this the new meta has a static 14+dmg. Now that's nice in itself, but the big thing is it allows us to socket all red gems, which gives us another 5 spell damage going from the Purple to Red Epic gem. This increases the Metas value to us to 19 static spell damage. Now the next thing we have to factor in is the increased Intellect from the meta. Going from a safe number of 400 Intellect, you gain 8 Intellect which gives 120 Mana, a light crit %, and also increases mana regen now.

Note: MSD was factored at 30.9+ damage when used ideally, on mindflay, with the changes it will probably make it overall slightly better on spell rotations as you don't necessarily need to prioritize MF as Haste will effect the GBCD, but I still expect to see a loss in it's theoretical +dmg.



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PostPosted: Sun Feb 10, 2008 3:26 pm 
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Kaex wrote:
I think I'll be going with the new meta once it's out. MSD was huge because MF benefited from it amazingly, allowing us to gain 1500 damage from nowhere roughly every minute.

MSD was originally rated at 30.9 +dmg. I'm almost certain it will be under 30 in 2.4. Assuming this the new meta has a static 14+dmg. Now that's nice in itself, but the big thing is it allows us to socket all red gems, which gives us another 5 spell damage going from the Purple to Red Epic gem. This increases the Metas value to us to 19 static spell damage. Now the next thing we have to factor in is the increased Intellect from the meta. Going from a safe number of 400 Intellect, you gain 8 Intellect which gives 120 Mana, a light crit %, and also increases mana regen now.

Note: MSD was factored at 30.9+ damage when used ideally, on mindflay, with the changes it will probably make it overall slightly better on spell rotations as you don't necessarily need to prioritize MF as Haste will effect the GBCD, but I still expect to see a loss in it's theoretical +dmg.

gem difference is 6 damage so its actually 20.



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PostPosted: Sun Feb 10, 2008 3:29 pm 
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Payday wrote:
Kaex wrote:
I think I'll be going with the new meta once it's out. MSD was huge because MF benefited from it amazingly, allowing us to gain 1500 damage from nowhere roughly every minute.

MSD was originally rated at 30.9 +dmg. I'm almost certain it will be under 30 in 2.4. Assuming this the new meta has a static 14+dmg. Now that's nice in itself, but the big thing is it allows us to socket all red gems, which gives us another 5 spell damage going from the Purple to Red Epic gem. This increases the Metas value to us to 19 static spell damage. Now the next thing we have to factor in is the increased Intellect from the meta. Going from a safe number of 400 Intellect, you gain 8 Intellect which gives 120 Mana, a light crit %, and also increases mana regen now.

Note: MSD was factored at 30.9+ damage when used ideally, on mindflay, with the changes it will probably make it overall slightly better on spell rotations as you don't necessarily need to prioritize MF as Haste will effect the GBCD, but I still expect to see a loss in it's theoretical +dmg.

gem difference is 6 damage so its actually 20.


Thanks, someone also pointed out that the 2% Int is roughly 1+dmg on average. So 21+dmg and increased mana regen.



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PostPosted: Sun Feb 10, 2008 5:23 pm 
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heel wrote:
MSD has been changed to 320 haste for 6 seconds, 15% proc chance. Note that the effect is not consumed by the first spell you cast. Even if the hidden cooldown is the same as it currently is, I am almost certain that MSD will still be the gem of choice.


So i guess the new value of MSD is pretty much set in stone:

320*average uptime => 320*[4/(45+2/0.15)]~21.94.



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Last edited by Nasta on Wed Feb 13, 2008 4:24 am, edited 2 times in total.
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PostPosted: Sun Feb 10, 2008 5:26 pm 
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I thought I read that MSD is used up by the first spell you cast while active, not a 6 second buff? I thought it just lasts 6 seconds for you to use it.



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PostPosted: Sun Feb 10, 2008 9:27 pm 
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Nusaku wrote:
Looks similar to AQ40. 1 specific token + 1 blue item, a Sunmote.

It will be interesting to reassess gear options as more becomes available. It seems Blizzard is combining high damage with haste... which could be fairly insane for us.


Where will those tokens drop? (Stupid qn maybe, but head is reeling from changes... damn.)



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PostPosted: Mon Feb 11, 2008 3:07 pm 
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Um, Sunwell bosses?

And I'm hoping that the fact that most of our arguments to our guild leaders about putting spinels in FSW boots involved the phrase "until sunwell" will save us from the wrath we'll receive when we replace them.

Any word on if sunwell will have the same or better gems in it?



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PostPosted: Mon Feb 11, 2008 3:11 pm 
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The new MSD seems to be pretty much identical to the proc on Quagmirran's Eye which is worth 24.6 damage (according to the revised haste calculations).


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PostPosted: Mon Feb 11, 2008 3:19 pm 
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pocketpriest wrote:
Um, Sunwell bosses?

And I'm hoping that the fact that most of our arguments to our guild leaders about putting spinels in FSW boots involved the phrase "until sunwell" will save us from the wrath we'll receive when we replace them.

Any word on if sunwell will have the same or better gems in it?


Same gems drop in Sunwell as in BT.



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PostPosted: Mon Feb 11, 2008 3:19 pm 
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pocketpriest wrote:
Any word on if sunwell will have the same or better gems in it?


apparently BT gems are dropping in sunwell plateau

http://www.worldofraids.com/2008/ptr/24 ... -in-sp.jpg



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PostPosted: Sat Feb 16, 2008 1:46 pm 
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The biggest problem is... how do you build an outfit for spriests... that mages/locks would be "less" interested in? they like +spelldmg & such too... other than making it a "class" item. Anything that would benefit a priest... would benefit other classes too. I think the changes to spirit *may* help slightly... but some sort of scalability that is unique to priests would be awesome. Perhaps add some sort of +dmg mechanic to spirit... mages/locks don't go for +spirit gear (we don't either really... but a lot of "priest-ish" gear has spirit on it.)

All that being said... I would love an Anathema v2.0 (perhaps an upgrade quest? or some such?) or even a special "priest" questable mount like the pally/lock/dr00d... Pegasus or a nightmare perhaps? (unicorn type animal that flies or some such or one that adjusts depending on if you're in shadow-form or not...) As much attention as other classes get... I am starting to wonder if we're becoming the red-headed step-children that blizz just wants to go away.


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PostPosted: Sat Feb 16, 2008 2:57 pm 
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how would you build a suit for shadow priests?

raw +shadow

plus any one or more of the following (on a per-piece basis)

spell haste rating
spell hit rating
mana per 5 seconds

largely red sockets (a few yellows in case you feel the need to socket for spell hit/damage or spell haste/damage), and bonuses granting spell damage.



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