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 Post subject: PvP Specs Thread
PostPosted: Sun Oct 26, 2008 10:45 am 
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Well, I'm a total noob here, since I never PvP'd outside some newb BGs for epic honor gems. So I'm just posting some info that I found relevant. Please, someone competent in PvP, take over this thread (I can change the poster so that this very post will be your own one, and you'll be able to edit it), and give it some love!



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 Post subject: Re: PvP Specs Thread
PostPosted: Sun Oct 26, 2008 12:57 pm 
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IMO:

http://www.wowhead.com/?talent=bxZZ0xfrRfkfiqfdVo

Why?

1.) 35% heal from VE / Imp VE added to your 6% of HP heals from dispel and PW:S glyphs will help you.
2.) 30% reduced stun / fear duration (15% from unbreakable will and 15% from helm meta)
3.) IMP Shadow Form is a must for the 70% reduction to casting / channeling time

The question is:

Imp Fade or Martyrdom?

Is Martyrdom necessary with IMP Shadow Form? 3 min Fiend and 24 Second CD Fade (goodbye Crip poison and hamstring) seems hard to pass up on when you already have a -70% interrupt duration from IMP SF.


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 Post subject: Re: PvP Specs Thread
PostPosted: Sun Oct 26, 2008 12:57 pm 
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Joined: Sat Oct 25, 2008 8:14 am
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IN s2/s3 I played RPM as spriest, I tried out a spec with I have changed abit since 3.0 witch was great for 3v2 and good for 2v2 (was upto 1900 with both setups).

ure not sacrificing much dps with the 2pts in holy, and it helps shitloads keeping ureself and ure mates up

I would say this is the spec that fits my playstyle atleast best for 2v2(playing with rogue) and 3v3 : http://wotlk.wowhead.com/?talent=bx0MZbZ0xfrRfkfVofdAo

in 5v5 I would have changed some for imp manaburn.

while im on it, I have too whine some bout how UDS are way too counter for rp setup now ;|


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 Post subject: Re: PvP Specs Thread
PostPosted: Sun Oct 26, 2008 12:57 pm 
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Aur wrote:
What do you guys think of this for PVP?

http://talent.mmo-champion.com/?priest= ... 5102321351


I'll chime in. Obviously I'm not lvl 80 and can't know for sure. But we can assume a lot.

It's a good spec, for sure. But I'd change things personally. Lets start with the Discipline tree.

Improved Shields and Improved Fortitude have their uses, but maybe aren't the best bang for the buck overall. Silent Resolve should be filled up, even though it's only 30%, we rely on DoT's and making someone dispel an extra time or 2 wastes their mana and buys us time. Even in PvP Meditation has its uses and you're right there to spend the single point for Inner Focus. This is a great talent that saves you a bundle if mana and gives your Mind Blast an improved chance to crit. Just my thoughts on that.

Your Shadow Tree is good too. Here's my thoughts. You put 3 points into Focused Mind but none into Meditation in Disc. Really, Meditation is better overall even in PvP. So automatically move those points into Meditation.

Cooling down Mindblast for an extra second isn't a bad idea either. Personally I'd rather have my Shadowfiend up every 3 minutes and be able to fade more, since with Improved Shadowform, it breaks snares. In long battles, having a Shadowfiend available quickly could mean the match perhaps. Also, in BG's it's nice since those are continuous fights that last awhile. But really, I could see someone go either way here.

You didn't put any points into Shadow Power and Mind Melt and at lvl 70 that makes sense in many ways. However, since our PvP gear will have crit as a primary stat, with the fact we will be stacking crit because it effects our DoT's now, and with the general boost to crit gamewide, you're going to want to get these I think. Simply put, you'll be critting a lot more with those abilities than in the past and especially Shadow Power can really become valuable. Keep in mind Mind Sear will ideally be critting a lot. I'm not sure how easy it will be to use this spell, but there will be plenty of opportunity I'm sure and I've heard we will be counting on that spell for a lot of our overall DMG. Just things to consider.

Here's my likely lvl 80 spec for PvP:
http://www.wowhead.com/?talent=bVI0zIZZ0xfrRfkbiqbdAo

I didn't take Misery. I think that's more of a PvE spell. The hit percentage shouldn't matter since PvP is more about penetration. 15% of my spell power more DMG to a couple spells is cool, but I think I can spend those points elsewhere, like in Pain and Suffering. That DMG boost to those spells is better for long term fights. In shorter PvP matches, it won't make much difference. Of course, when you factor in the multipliers it could really change things. I won't know for sure until lvl 80 and I could be entirely wrong about that spell.

In Disc, I took Absolution (maybe those 3 points are better in Misery?) because you still dispel quite a bit, especially with the dispel glyph that heals. This can add up. Twin Disciplines affects Mind Flay and that put it over the top for me. It's marginal to be sure, but it effects a couple dots and mind flay and Death. With the right glyph you can get Mind Flay going at a .6 multiplier! Improved Inner Fire actually is viable now that the bonus is way up and more importantly the spell DMG bonus. Inner Focus is worth a decent chunk of mana and with the stacked crit it should become even more viable and Meditation is just an awesome ability that can give you the regen edge in long fights.


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 Post subject: Re: PvP Specs Thread
PostPosted: Mon Oct 27, 2008 8:57 am 
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http://talent.mmo-champion.com/?priest= ... 5102321351


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 Post subject: Re: PvP Specs Thread
PostPosted: Mon Oct 27, 2008 2:52 pm 
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Joined: Mon Mar 03, 2008 4:29 pm
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Is dispersion really worth giving so much up in the disc tree?

I'm thinking until 80 is possible, for pvp something like this might be ok:

http://www.worldofwarcraft.com/info/cla ... 5102300000


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 Post subject: Re: PvP Specs Thread
PostPosted: Mon Oct 27, 2008 3:27 pm 
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Joined: Thu Oct 23, 2008 4:32 pm
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Gilraen wrote:
Is dispersion really worth giving so much up in the disc tree?

I'm thinking until 80 is possible, for pvp something like this might be ok:

http://www.worldofwarcraft.com/info/cla ... 5102300000


Nah, you don't wanna go there. I tried a non-Dispersion build and to be honest, you don't realize how good Dispersion id until you have it. It isn't great, but it's nice. And even if you don't use Dispersion, you're giving up on a lot of important talents.

I'm guessing you were a Discipline Priest in BC. I was too and I've learned I can't play that way and can't spec that way now. It's a different game as a PvP Shadow Priest. So, anyways, you're giving up Psychic Horror. This is one of our very best PvP abilities. AoE 30% DMG redux?! That's really, really good for taming the bursters and Rogues that want to jump back on you and Kidney Shot + burst. Psychic Horror is an unnegotiable Shadow talent, IMO.

Why do you have points in Spirit Tap? Put those 5 points into Blackout. The Blackout Stun is precious. You're so concerned with mana regen, but Spirit Tap isn't going to really help you.

Shadow Power is going to be incredibly useful as well at 80 (and maybe on the way, I haven't seen gear or itemization on the way uo yet). Crit is going to become one of our most valuable stats, after Spell Power, to raise our DPS. So it follows you want to do more DMG with your crits, and it's considerably more. But your spec is for lvl 70, so I digress.

Consider Dispersion grants 36% of your mana back quickly, couple with 3 minute Shadow Fiends, and we're doing alright in terms of mana. In my battles, if I've run out of mana right now its because I screwed up and didn't Silence at a good time and let them heal to full and basically restarted the fight and we end in a draw more or less. We don't have the incrediable mana issues, in general. I did do Arena with a Resto-Shammy the other day and it was really hard. Firstly because I haven't really done much Shadow Arena and secondly because I haven't played much in months and thirdly because he has terrible DPS and mine isn't enough to take people out with my CC and DPS and fourthly because he doesn't have any CC either. So it's a crappy combo, and the fights we lost were generally because we ran out of mana.


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 Post subject: Re: PvP Specs Thread
PostPosted: Mon Oct 27, 2008 3:46 pm 
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Joined: Thu Oct 23, 2008 4:32 pm
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http://www.wowhead.com/?talent=bxZ0EzZ0xfrRfkbiqfdNo

This is a spec I'm going to try I think at lvl 80.

After playing some arena I've thought about how a Shadow Priest won't likely run with a dedicated healer in 2's. It just isn't a good combo, considering we can heal adequately well if we need to. I think an ideal partner for us in 2's is a Ret Pally (even post nerf), Balance Druid, Shadow Priest or Rogue/Warlock. Basically any class that can DPS and heal some but also CC or a Rogue, since they always seem to gel.

Anyways, this is why I lean towards Desperate Prayer. I find myself breaking Shadow to cast a Holy Fire and throw down the instant heals like PoM, Renew and now Desperate Prayer (at lvl 80). Holy Fire makes a nice burst combo with Mind Blast and Death and its cheap to cast, like 288 mana! Generally I cast Mind Flay at this point (proc my Pain mainly if it hasn't been dispelled/purged/cleansed yet, which it often is) then make a choice of if I need to go back into Shadow or not (need more heals? can I afford to go into Shadow? Is it worth it at the moment, etc). It's always a different situation and a unique choice has to be made and where the real fun of this class is.

Anyways, with all that new Crit gear that 5% extra Holy crit will help our Holy Fire but more importantly a lucky Desperate Prayer crit heal or a Flash Heal crit or something. More Renew crits also. Spell Warding is great for obvious reasons. And then Desperate Prayer makes its way in to save the day.

The problems: Potentially mana. You can take a hit and heal yourself decently but this costs a lot of mana, especially if getting back into Shadow Form is a priority. But I've found with 3 minute Fiends and Dispersion, you can be more liberal with your mana use and its generally better to vurst your mana out in these situations for a couple reasons. 1, its better than being drained and 2 it means you're pushing more numbers quicker.

Mana is the only issue I really feel here. I love the instant heal, the warding (10%!) and the added bonus to our crit that will be pretty high. Any suggestions?


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 Post subject: Re: PvP Specs Thread
PostPosted: Mon Oct 27, 2008 4:10 pm 
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Joined: Mon Mar 03, 2008 4:29 pm
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nemo,

I was actually shadow priest until the last patch, and then felt raped so I went disc, so I'm in DPS gear still.

I hate doing a healing role.


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 Post subject: Re: PvP Specs Thread
PostPosted: Tue Oct 28, 2008 2:30 am 
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Joined: Thu Oct 23, 2008 4:32 pm
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http://www.wowhead.com/?talent=bZfEt0bbobZ0xfiofk0iqcb

Sometimes I do feel like Dispersion is just prolonging death. And in arenas it is just too much time afk to be effective it seems. There are times when it shines, to be sure, but 6 seconds of self silence is counter intuitive in many ways. Especially when other classes just find that a great time to heal up or get CD's back.

We aren't getting better DoT protection and we have to deal with it. Because of that Vampiric Touch isn't as useful as I had hoped against a lot of classes. Any opponent featuring a Paladin, Priest, Rogue, Shamen, etc easily get rid of these things. In short, we can't rely on our DoT's usually. And the more of them we use, the more and more likely the opponent is going to get rid of them. I've seen a lot of people let a Pain go, but once I start stacking, it's instant dispel/purge/CoS. DoT's just aren't reliable in PvP very often.

Improved Shadowform is nice, and breaking snares is helpful. But I'm finding they are just reapplied. It would be nice if we were made snare amune during the Fade duration. But we aren't, and it makes Fading become effective when you can get a Fear off and build distance. This is valuable to be sure. The knock back resistance is cool, but the new mechanics make it less important. Where were you 2 years ago?!?!

The strengths: We have a lot of crit now (At lvl 70, I can get to around 25% with gems and gear) and it's valuable to our DPS. So because we're going to have all this crit I feel like we need to take advantage of it. We are also a dynamic class with a lot of abilities. With Spell Power taking over, our gear is going to be pretty good for healing and dpsing. So we might consider this more, since getting out of shadow to heal is more viable now.

So, this spec plays on the fact that we want to burst as well as we can. Mind Blast early and often. Holy Fire every 10 seconds. Death when we can and Mind Flay. And now since we will be critting a lot, especially easily when we heal since resilience doesn't adversely effect that, getting a free instant nuke feels valuable. That is, Surge of Light may proc a lot.

The strategy is to start in Shadow, reaping the 15% DMG and physical resistance. Get Weaving built up and when its time, burst out a free instant Smite, Holy Fire, PoM, Renew (with the renew Glyph) and Desperate Prayer if we need it. (Desperate Prayer scales INSANELY well after 70. It had incremental jumps in up to lvl 66 but at 73 it goes up something like 90%!). Renew DoT's crit and they will proc Surge of Light, giving us free nukes quickly. And MB is constantly up. The spell resistance is helpful and we play on our crit with more Holy critting and Shadow critting talented.

I just feel like Psychic Horror is a great talent and as far as we might need to go in that tree to get the best of it. We get almost all the DPS out of it and give ourselves awesome burst by more readily going to Holy Fire and getting a lot of Surge of Light procs. We don't rely on our DoT's and we can go back into shadow as needed. The big weakness is mana. But I feel like the free nukes might make up for it and not relying on going back into Shadow after heals and such might make it up.

And when we die, we are still useful as we can heal our team well enough for 15 seconds without CC, etc.

I look forward to trying this out and believe this is a dynamic build that allows the Priest freedoms to choose whats best, trick people with the Shadow form and probably the best burst potential this class has in a PvP setting, when considering we will have nice crit percentages.


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 Post subject: Re: PvP Specs Thread
PostPosted: Tue Oct 28, 2008 3:09 pm 
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Joined: Wed Dec 12, 2007 5:02 pm
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nemo44x wrote:
http://www.wowhead.com/?talent=bxZ0EzZ0xfrRfkbiqfdNo

This is a spec I'm going to try I think at lvl 80.

After playing some arena I've thought about how a Shadow Priest won't likely run with a dedicated healer in 2's. It just isn't a good combo, considering we can heal adequately well if we need to. I think an ideal partner for us in 2's is a Ret Pally (even post nerf), Balance Druid, Shadow Priest or Rogue/Warlock. Basically any class that can DPS and heal some but also CC or a Rogue, since they always seem to gel.

Anyways, this is why I lean towards Desperate Prayer. I find myself breaking Shadow to cast a Holy Fire and throw down the instant heals like PoM, Renew and now Desperate Prayer (at lvl 80). Holy Fire makes a nice burst combo with Mind Blast and Death and its cheap to cast, like 288 mana! Generally I cast Mind Flay at this point (proc my Pain mainly if it hasn't been dispelled/purged/cleansed yet, which it often is) then make a choice of if I need to go back into Shadow or not (need more heals? can I afford to go into Shadow? Is it worth it at the moment, etc). It's always a different situation and a unique choice has to be made and where the real fun of this class is.

Anyways, with all that new Crit gear that 5% extra Holy crit will help our Holy Fire but more importantly a lucky Desperate Prayer crit heal or a Flash Heal crit or something. More Renew crits also. Spell Warding is great for obvious reasons. And then Desperate Prayer makes its way in to save the day.

The problems: Potentially mana. You can take a hit and heal yourself decently but this costs a lot of mana, especially if getting back into Shadow Form is a priority. But I've found with 3 minute Fiends and Dispersion, you can be more liberal with your mana use and its generally better to vurst your mana out in these situations for a couple reasons. 1, its better than being drained and 2 it means you're pushing more numbers quicker.

Mana is the only issue I really feel here. I love the instant heal, the warding (10%!) and the added bonus to our crit that will be pretty high. Any suggestions?


I idealized a spec that was pretty much like urs, but with a couple changes.

1. Idk about the 5% holy crit on 1st holy tier. IMO the pushback reduction is a must. The other 3 points u can discuss between the renew and the crit, I'm not sure here.

2. I would take points of Pain and Suffering which seem a really poor PvP talent for me and take them into Silent Resolve, I just cant give away my one and only dispell resistance.

3. U can think about taking points off Misery to get blessed recovery that in addition with glyphs of dispel and SW:P will be sick. U lose some damage but i guess the survivability will compensate.

Just my 2 cents


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 Post subject: Re: PvP Specs Thread
PostPosted: Tue Oct 28, 2008 3:53 pm 
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Joined: Thu Oct 23, 2008 4:32 pm
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Bandeide wrote:
I idealized a spec that was pretty much like urs, but with a couple changes.

1. Idk about the 5% holy crit on 1st holy tier. IMO the pushback reduction is a must. The other 3 points u can discuss between the renew and the crit, I'm not sure here.

2. I would take points of Pain and Suffering which seem a really poor PvP talent for me and take them into Silent Resolve, I just cant give away my one and only dispell resistance.

3. U can think about taking points off Misery to get blessed recovery that in addition with glyphs of dispel and SW:P will be sick. U lose some damage but i guess the survivability will compensate.

Just my 2 cents


Yeah, I'd agree that the pushback is really great and cheap for 2 points. With Renew and the Renew Glyph, Improved Renew becomes viable in PvP (40% more healing per tick, 1 less tick).

I actually thought about doing the same thing, since I agree it isn't the worlds best talent. The 30% DMG redux is nice stacked with Improved VE, giving you effectivly 55% DMG redux when using Death. But I feel like in theory Silent Resolve is great, but in practice is worthless. I haven't seen someone sit there and just stop spamming dispels because the DoT didn't come off or something. I sort of feel like Silent Resolve only has great value when stacked with Pain Suppression. So I decided "screw it!", I'm spending those points elsewhere. I have never noticed a difference and I guess that's my gripe. That talent is a difference maker.

Is Blessed Recovery really worth it? I know they buffed it so it stacks on crits now. That could be helpful. One of those talents I'd have to use to see if I feel the effects,


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 Post subject: Re: PvP Specs Thread
PostPosted: Wed Oct 29, 2008 2:49 am 
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Joined: Tue Jun 17, 2008 12:52 am
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Am I the only one who bothered to go for imp mana burn?

http://wotlkwiki.info/talent/priest.htm ... 5102321251

As I see it, Mind Sear is worthless. First off, I'm assuming lvl 80 pvp gear will have more crit on it for us.

Second, Mana Burn is key in arenas....I mean talk about being able to pound a hunter into the ground.

Third, imp Mind Blast? Umm, ok so we do get an increase to crit chance....but really....dots can crit...why waste your time trying to cast MB when you can be LoS'ing ppl and watching their life tick away one little DoT at a time! =]

Fourth, Imp Spirit Tap....ok, either I'm not reading something correctly or what...but doesn't the increase in spirit also stack w/ the dmg from Twisting Faith. Regardless....its mana regen...

Fifth, Imp Fade and Imp Sform are key for pvp...w/ that in mind, that's why I only have 2 tp's in P&S. And for those of you who say dispersion isn't necessary in pvp.....well you're in 2v2's or 3v3's and you and your rogue opponent are the last 2 alive. He's burned his CoS once already (for the sake of argument lets pretend its on CD), you get your dots off, he's stunned you, your trinket's already on CD (presumably to get out of a previous stun-lock....GOD I hate rogues!), so bam...you pop dispersion and run around like a maniac watching him die.....get out of it, pop fear again, quick heal if need be, bam...you're set.

This I will admit....I do not know how much +damage Shadow Power will amount to....never-the-less, arena's and pvp in general is about killing quickly....AND out surviving the other guy. So that's where my talent use comes from....I'm figuring I'll need imp fade and dispersion to get out of potentially death bringing situations. And as a DoT caster, its more important for me to survive and watch my little "words" of magic kill my enemy. *sigh* it brings a tickle to my heart every time I kill alliance and they mount and try and taunt me while in range of my cast....then one DP, SWP, VT rotation later....I watch them fly off and wait for my combat log to say "you have killed so and so"....just warms my heart. lol. Sorry, a little off topic there. But if you look at the shadow tree, compare it to an affliction warlock. Look at all the survivability they have w/ imp Howl, now 2 healing spells, haunt and SL, 70% chance to avoid pushback on drain life, imp drain life, etc, etc. We're casters that are on the move, so we're given survivability techniques to accommodate us. At least that's my take on it.

Feel free to critique my spec.


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 Post subject: Re: PvP Specs Thread
PostPosted: Wed Oct 29, 2008 10:20 am 
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Nazkrull wrote:
Am I the only one who bothered to go for imp mana burn?

http://wotlkwiki.info/talent/priest.htm ... 5102321251


Improved Manaburn on a Shadow Priest can be counter productive. Do you really want to be sitting there mana burning someone (especially with these resiliance caps) or would you rather be doing your damage?

I don't believe Spirit Tap has any place in PvP, really. Maybe in BG's since HK's do come fairly easily. But in arena, I'm not sure I can't find a better use for those talent points.

DoT's cannot cit. They will benefit from crit in that their DMG will be multiplied by their crit chance. In some ways, for most builds, this is actually better than DoT's critting as it doesn't get hazed by resilience twice. So if you have a 20% chance to crit, you can add .2 to your spell multiplier. This is big.

Also, I've found that DoT's + Arena hardly work. Almost always purged/dispelled/cleansed/etc. They aren't to be relied on, especially since we don't have DoT protection that works. Silent Resolve stacks nicely with Pain Suppression, but that's neither here nor there.

I'd agree, Dispersion has value in PvP. It's a matter of how many points does it take to get there and can those points be spent more efficiently elsewhere. Hard to tell until lvl 80 I believe.

Shadow Power should be awesome when we get crit gear stacked. I have a decent amount right now. I've blown some Honor on crit gear, toned down the resiliance some since I'm not a focus like I used to always and replaced it with Crit gems. Just to mess around. But anyways, Shadow Power will make a large difference IMO. Previously, if your spell hiw for 2000, it would crit for 3000. Shadow Power makes it crit for 4000! This is obviously a boon to crit and makes every point of crit more valuable. And makes you more "bursty". It's a talent that will shine at lvl 80 I believe.

I agree Priests are made to be mobile classes. We have a ton of instant cast spells.


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 Post subject: Re: PvP Specs Thread
PostPosted: Wed Oct 29, 2008 3:17 pm 
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The last word on the street from GC is that DoTs cannot crit now, but they were fairly certain they were going to impliment it. Can anyone confirm either one for us?


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