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 Post subject: Re: PvE Specs Thread
PostPosted: Wed Dec 09, 2009 8:42 am 
Shadow Priest
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http://talent.mmo-champion.com/?priest# ... wRq-,10952

This is THE cookie-cutter spec providing the most damage in pretty much every situation. Dropping imp. spirit tap is pretty bad idea with the improved spirit scaling, especially considering there really isn't anything useful to replace it with.



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 Post subject: Re: PvE Specs Thread
PostPosted: Sat Jan 02, 2010 9:54 am 
Shadow Priest
Joined: Thu Aug 06, 2009 7:33 am
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with the new 3.3 have the build points changed at all

i start high in dps then it slolwy falls off to about 2000 to 2200

my build>>>> http://www.wowarmory.com/character-tale ... &gn=Proven

shot rotations
start
/castsequence [nochanneling] reset=165 devouring plague, vampiric touch, mind blast, shadow word: death, mind flay, shadow word: pain, mind blast, mind flay, mind flay, mind blast, shadow word: death, shadowfiend,
/cast shadowcrawl

kill
/castsequence [nochanneling] reset=target/10 devouring plague, vampiric touch, mind blast, mind flay, mind flay, mind blast, mind flay, mind flay, mind blast, mind flay
/cast shadowfiend
/cast shadowcrawl
/script UIErrorsFrame:Clear()


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 Post subject: Re: PvE Specs Thread
PostPosted: Sat Jan 02, 2010 11:36 am 
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Joined: Thu Sep 18, 2008 4:57 pm
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This is the 1st time i have posted for a while but Wetlord, you sir, are a fail.
I'd be embarressed to to say i was an SP in your position.
It seems quite clear to me you've posted here having not looked at any of the other information plastered around this site, quite liberally plastered also.

So let me offer some advice - Priest love, if you will.

Inner Focus and Martyrdom imo, have no place in SP builds at all. Mana is not a issue. Never has been tbh - 2/2 Veiled Shadows Plus Dispersion see to that. The pushback protection from Martyrdom is negated anyways due to Imp. Shadowform, which you have 2 points in already.

- Changes i'd make to your build Include;
Taking Points out:
Martyrdom - As stated above.
Inner Focus - As stated above.
Focused Mind - take 2 out. Meditation and the correct timing usage of Shadowfiend (1st time around the 15k Mana left mark should allow any fight longer than 4 minutes a 2nd use.) aswell as Correct usage of Dispersion.

Putting Points in:
2/2 Imp.PWFortitude - Anyone who can buff should do it properly.
3/3 Meditation - Nice mana return.
2/2 Veiled Shadows - Less Cooldown on this bad boy means more usage - also a nice DPS boost.
3/3 Imp. D.Plague - MORE dmg. Simples.
3/3 Pain & Suffering - You ALWAYS want SW: P Refreshed. Dont take chances.

Gear -
Judging from your gear your not much of a raider so you shouldnt even be needing to use Dispersion all that much at all so if your having mana issues something is wrong elsewhere.
Drop anything with mp5 and replace with +Hit, Crit or Haste stats.
You have WAY too much Hit - 289 is the marker as you get 6% hit from talents.
Increase your Crit & Haste with a determined focus to get haste up 1st, as with the changes to haste & DoTs via Shadowform, haste is now valued at on a 1to 1 Ratio with Spellpower Making both extremely important attributes to raise.

Rotations -
We dont have a rotation only an Opener followed by a priority list.
Dont Macro stuff, certainly not Castsequencing - its lazy and ineffiecient - cutting dots, clipping or not clipping Mind Flay when you should, using SW;Death when 2xMF Ticks produce more DMG etc are all failed into your macro. They probably cost you a good 500-800 DPS alone by not getting that right.
NEVER cast Vampiric Touch or Devouring Plague before the old one has run out, thats a DPS loss also.

Openers are much debated but mine is VT, MB, DP, MF, SW;P, MF.
After that its all about juggling the spells so they are always on - Priority being VT MB DP then Mind Flay when ye got nothing else going. Learn when its right to Multi-dot targets or Mind sear.

My Hot tip, Invest in something like quartz (if you havent already) as it provides cast bars and Spelltimer bars to help you manage the juggling better.

Playing an SP well is not easy. You want easy roll a Mage or Destro lock. Failing that go Melee.

Merry Christmas, this is my gift to you - make it a good year.


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 Post subject: Re: PvE Specs Thread
PostPosted: Sat Jan 02, 2010 12:41 pm 
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Joined: Thu Aug 06, 2009 7:33 am
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thank you for your feedback no i do not raid a lot just due to the hours i work hard to find a day raiding guild on mesha


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 Post subject: Re: PvE Specs Thread
PostPosted: Mon Jan 04, 2010 5:29 am 
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Joined: Mon Jan 04, 2010 5:26 am
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Don't know if this is the right spot for this question, but I've wondered it several times:

I know not to clip vt and dp but does this mean that I shouldn't start casting them until after they've worn off or should I start casting them when they're still running but will have run out by the time the recast has completed?


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 Post subject: Re: PvE Specs Thread
PostPosted: Mon Jan 04, 2010 6:30 am 
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Joined: Fri May 09, 2008 6:41 pm
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Probably not the right post jayohin, no.
(See perhaps: http://www.shadowpriest.com/viewtopic.php?p=196108#p196108)

Anyway:
Mainly it's VT you talk about there, and yes: recast VT when it's ~1 sec left on it on the mob (you cast time will variate with haste).
The idea is to have VT back on the mob as soon as possible with out applying it too early so you lose the last tick.
DP you recast as soon as possible after it ends.
SW:P is refreshed by mindflay.


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 Post subject: Re: PvE Specs Thread
PostPosted: Wed Jan 06, 2010 8:50 am 
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Joined: Mon Dec 21, 2009 5:35 pm
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hmm ive just ran a test using the addon MFclipping ,not sure how reliable it is , but i used it to see if theres any way to imp my damage output.apart from losing a few points of dps recasting dots (cant always avoid that ) there was 1 thing i picked up from the test.In the same time it took to channel 4 Mind Flays=3250 dps i noticed my mind blast had only 750 dps.Prior to this test i always cast MB when the cooldown is up (i liked the big figures) which i guess is many a SPs problem.My point is is it really necessary to have any points in Imped MB as MB should only be used as a Mana regene tool for self + raid ,+ as for the healing debuff , is there any raid boss where that would be vital ?
Now for my next point,if you removed the points in MB u could place them into shadow iffinity to help with aggro in aoe situations where i find it pretty easy to get too much aggro.Infact you could use the spare talents to get silence now that blizz made it available to cast on NPCs but ive not come across a raid where that would be handy yet


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 Post subject: Re: PvE Specs Thread
PostPosted: Fri Jan 08, 2010 3:42 pm 
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Joined: Fri Jan 08, 2010 3:36 pm
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I must be missing something. Why would you not take 5 points in darkness for a 10% damage increase?


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 Post subject: Re: PvE Spec
PostPosted: Wed Jan 13, 2010 12:40 pm 
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Joined: Wed Jan 13, 2010 12:16 pm
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My current spec is : http://www.wowarmory.com/character-tale ... ll&group=2
This spec is optimized for DPS with some mana regen talents taken out for survival talents

Spirit Tap and imp Spirit tap are now a must with the spirit to SP proc increase. I would however advise to invest in 2/2 Improved Vampiric Embrace. Taking points out of Focused Mind making it 1/3. This is often the difference between life and death with the amount of raid damage going out especially in the ICC plagueworks. Even without heals, this will bring you all the way back up from a decimate or similar damage fairly quickly.

Shadow Affinity should not be required if you have good tanks and use fade, even in AoE situations.



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 Post subject: Re: PvE Specs Thread
PostPosted: Sat Jan 23, 2010 2:27 am 
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Joined: Wed Nov 19, 2008 7:08 am
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I was wondering if the first post in this thread could be updated to 3.3 since thats the one you get directed to by clicking the quicklinks in the top of the page?

Regarding spec, I didn't know inner focus was considdered cookie cutter. Seems a little expensive to spend a talent on a crit improvement/mana saver every 3 mins especially since most here state they don't have mana issues at all. This leaves only the crit improvement.
Sry for being lazy, but does it affect dots? I guess not since many suggest using it for MB or MS.


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 Post subject: Re: PvE Specs Thread
PostPosted: Mon Jan 25, 2010 6:53 am 
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Joined: Thu Jun 14, 2007 3:01 pm
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broderelg wrote:
I was wondering if the first post in this thread could be updated to 3.3 since thats the one you get directed to by clicking the quicklinks in the top of the page?


Yes, it does seem pretty out of date now. Given that Battlemaid is sadly no longer on the forums, I've made a new post on the forums - if one of the moderators likes is then it might be worth replacing this sticky with the new one.


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 Post subject: Re: PvE Specs Thread
PostPosted: Mon Jan 25, 2010 7:10 am 
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Joined: Fri Feb 22, 2008 3:48 am
Posts: 5837
Location: Estonia
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new sticky topic: viewtopic.php?f=63&t=25652&start=0



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