griemak wrote:
Excellent resource. From here, where knowledge is finally gained as to what buffs need a recast, the discussion if "SHOULD" you recast can begin. SW:P just doesn't do alot of damage, the GCD to cast it must gain a benefit large enough to overcome the loss of an average MB or 2 x MF tick average.
Yes, dps difference isn't gamebreaking, but it still matters, because damage per second is the reason we are brought to raids.
When writing the original post, I was actually thinking about suggestions when you should recast SW:P.But there are so many variables (raid setup, your spell power, your dps, kind of buff/debuff, how long is the mob gonna be alive, ect.), that it's almost impossible to say "Now you should recast SW:P" unless it's very specific fight (Thaddius, Loatheb comes to my mind).
You should also think that when you recast SW:P, you loose 1 tick (99%) and your dps x 1,5(GCD).Before you hit the button, remind yourself - is the damage I loose worth?
Kerea wrote:
I've been under the impression since before 3.1 that the wild magic pot crit buff does stay with SWP for the rest of the fight as long as it doesn't fall off.
griemak wrote:
Does the crit from Wild Magic (player buff crit chance) carry throughout the fight via P&S refresh of SW:P w/ MF?
When we talk about the crit portion (200 crit rating) of Wild Magic, it works the same way as Moonkin aura or Elemental Oath (stated above).So if you want to benefit from the crit bonus, you have to cast SW:P while under effect of the potion.Otherwise you will have only extra 200 sp for 15sec.