Kaex wrote:
BIGSLICKTG wrote:
Karnor wrote:
All in all it's a bit meh given that the lolsmite priest provides nothing to the raid.
Simply not true.
[list]* A Smite priest can bring IDS to the raid for increased mana regen and caster DPS/healing while allowing an IDS-spec healing priests to respec for max healing.
An IDS Priest can sit outside the instance, or be someone in the raids alt. Nil point.
I disagree that your argument makes this a nil point, and here's why: he brings abundant conservation of downtime. If you choose to stop the raid
every time someone dies and
every time the buff is fading to swap out a caster raid member, summon in that alt to rebuff, and switch them back, you are going to lose considerable time spent on the raid and cause considerable aggravation to the raid members while they wait several minutes every time to achieve 'perfect' optimization. To drill into further minute details, this lost time also equates to more frequent group rebuffs, use of elixirs/flasks/foods/oils/poisons/etc. Am I drilling into tiny details to argue a point, yes, but no more so than to manage a summonable toon for a specific rebuff.
Would doing this be the best way to totally optimize the raid's performance in an encounter? Yes, but so would changing makeup for every single encounter you go to, swapping out non-optimal classes for every boss. Oh, and don't forget to portal back to a class trainer for every boss so you can perfectly tweak your talents to best capitalize on each boss. If you are ultimately hardcore you should of course already be doing this, right? We should all aim to achieve that which gives us satisfaction from the
game we play.
Kaex wrote:
Quote:
(again, utility in the form of a big buff to the dedicated priest healer who had gimped him/herself to provide IDS, along with the ability to mix DPS with healing)
Improved VE is ridiculously good. A shadow priest on the same gear level as a Smite Priest would put out higher effective dps (through debuffs/etc) while having consistent group healing.
First, regarding shadow priest debuffs: In the post I indicated I wouldn't see bringing in a smite priest unless there were sufficient shadow priests to cover the mana regen needed. Enough to do that is already providing Misery and Shadoweaving, so this benefit is a moot point.
Next, VE versus smite priest off-healing: Yes, VE provides a ton of healing, but to the shadow priest's party only. The versatility a smite priest brings is in being able to
direct those heals wherever he wants. In fights where the raid should not be soaking up damage, this is pure overheal (aside from recovering from SW:D). So is a smite priest's ability to heal worthless? After all, the raid's designated healers are there for a reason and nobody should ever have to supplement that, right? If that's the case, stop the VE b/c it wastes a little (very little) mana and a valuable GCD that could be used towards damage. Smite priests only use mana on this when needed. And if one-too-many healers go down, or is incapacitated, etc, someone is needed to step into that role.
Kaex wrote:
Another thing is, a Smite Priest is reliant on a Ret Pally in the group. A Ret Paladin is reliant on Windfury totem to DPS. Either you're taking a Melee DPS's spot, or taking the Ret Pally out of a useful group to him.
Yes, a smite priest hugely benefts from a ret pally in group, and this is not necessarily optimal for overall raid synergy. A raid focusing on new encounters will restrict class and role allocation to optimize chances of success, and a 'hardcore' raid might restrict it even on farmed content even if it precludes members from coming in a spec where they might have more fun. What if you don't have enough melee shaman to support all of your melee DPS? In that event, someone will not benefit, and in that event putting the ret pally in group with the smite priest suddenly makes sense.
Kaex wrote:
Also how is it "fun"? You have less to manage, and you see lower crit numbers.
IMO, that's what we're all here for, though we all derive it in different ways. I wouldn't want to bring in a smite priest in all new content where it hurts the chances of success, but would enjoy it where it wouldn't impact that and might provide an interesting change of pace and challenge to farmed content.
How is it "fun"? Wow... Well, let's see... I played it the past couple of days, I liked it a lot, and it was fun. Is it something I would make a permanent switch to? Don't know - a lot of factors come into play, such as enjoyment from the spec (which soloing is a whole lot more enjoyable than what has become autopiolot in shadow spec) versus the potential of lost enjoyment of raiding 25-man if it's something which our raid group is unwilling to consider (I'm fortunate to be in a group that is progressing nicely (2/5 MH atm) and, while firmly progress-oriented, is also not so hardcore as to operate it like a business). Note that 2/5 MH may sound like hogger raids to some of you. So be it. We're ranked 6th in Alliance progression on our realm, where only 1 alliance guild has completed BT, so I feel we're doing fairly well with our methods.
Fun is emotional, not rational. As to less to manage, it depends on how you play the role. Do frost mages have fun spamming one button? Pally healers have fun spamming 2 buttons? Yes, they do. and I rely on a bit more than that. Crit numbers? If that's your basis of fun, why aren't you playing a mage/destro-lock/moonkin/rogue/insert-your-favorite-crit-class-here?
@Kaex - From what I recall from your posts in the past, you've conquered most of if not likely all of BC content (till Sunwell's release, of course). If your fun comes solely from mastering new content and not in part from enjoying the different playstyles offered from different classes, am I safe in making the assumption that the shadow priest is the only class and spec you have? Also, will you be pausing from the game once you've completed and geared up from Sunwell, only reactivating your account with the launch of WotLK? After all, why would
anyone want to play another class to go through the challenge of defeating something you've already defeated? (to be clear, /sarcasm).
Kaex wrote:
Quote:
Moonkin, Ret pally specs are not viable in raids now
They actually both are quite common now in raids.
Sorry - I didn't phrase that correctly. I should have put quotes (") around 'not viable in raids now.' Actually, your response was the exact point I sought to express. But nobody considered them worthwhile for a long time even though they were because of prejudice against them for lack of viability in the past. Not saying smite priests are necessarily
as viable, but if you're having fun and it's not holding back the raid... (again, are you swapping out raid members every 15 minutes or so to min-max for
every encounter?).
Kaex wrote:
Quote:
What's so different here?
Moonkin:
Improved Faerie Fire
Moonkin Aura
Insect Swarm
Ret Paladin:
JoW/JoL up at once.
3% crit
2% Party Damage
Smite Priest:
Nothing. IDS does not count as a raiders alt could be parked outside of an instance for this.
On smite priests, see above for comment on IDS and loss of raid time.
You left out one:
Shadow Priest:
Nothing, once raid has enough shadow priests to cover needed mana regen. VT doesn't count after this, VE is unnecessary as that's the role of dedicated healers, and Misery/Shadoweaving are already put up quickly and efficiently by just one shadow priest (multiple will stack shadoweaving a few seconds faster but in a long fight more DPS would be achieved by replacing the extras with Warlocks, Mages, etc). So as your raid achieved more T6 loot I'm sure you eliminated the positions of all the extra shadow priests, regardless of how skilled they may be and how hard they've worked to contribute to progress, to make room for higher DPS classes. Did you volunteer to step down?
Kaex wrote:
Quote:
If placed in a group with a Moonkin in raid (in which case you'd always have a SP anyway for the mana regen) the damage and efficiency of a smite priest scales even further!
If a Mage or a Destro lock is in that same spot they will do far more DPS, and possibly more utility (ISB uptime).
Allow me to quote my initial post to respond to this...
BIGSLICKTG wrote:
But what happens when you already have a few shadowpriests that are keeping these debuffs up, and the 3rd shadowpriest's VT becomes an issue of 'well... I guess these roles could use more mana so I'll put them in that group'? At that point, there are two options I see: Replace the shadowpriest with a more pure dps class (mage/lock/rogue/etc) or bring on the smite priest for more raid-role flexibility.
Again, did you volunteer to give up your raiding spot for a Mage or a Destro lock that "will do far more DPS, and possibly more utility (ISB uptime)"? Or were you the only shadow priest in your raid's entire history...
Kaex wrote:
thompzy wrote:
im going to be really ignorant ive read through a few of peoples arguments than smite spec is good for raiding and i'd like to say...
you fail
your dumb
l2p shadow
Though he put it in a really ignorant way, I agree 100%.
@thompzy: I have to congratulate you for really nailing one fact with great accuracy in your post. You were really ignorant, and were gracious enough to at least provide the evidence for that one claim in your post. Failing to review the arguments, or to develop and present your own, and following up by reaching and posting a personal decision on the matter as statement of fact fits that description perfectly. People making unsupported statements like "you fail" and "your dumb" don't aid your argument any more than my replying and saying "oh yeah? well you're broccoli" and it certainly doesn't belong in a discussion forum unless unintelligent trolling and flaming is the measure of its success. Go stroke your e-peen elsewhere, tyvm.
[Disclaimer: despite my suspicions I have no actual evidence that Thompzy is really a piece of broccoli, but I'm working on it] Oh, and Thompzy - as to "l2p shadow"... Done that, quite successfully by account of all those with whom I've run, thank you.
(please pause for a moment of personal hypocrisy)
@ Thompzy - L2punctuate before telling someone else "your dumb."
(thank you for your indulgence, now returning to constructive post)
@Kaex: Your bumping and promoting a bash post, despite acknowledging its 'ignorant' manner (to which I agree), surprises me - I don't know you, but normally respect (and frequently agree with) your opinions as I've read them in the forums. But your agreement '100%'...
The point of a forum is discussion, and in this case pointing out positives and negatives of a proposition, i.e. a 'logical' argument. I'm not stating my suppositions regarding smite spec as fact, merely voicing ideas around them and creating an argument for them. I know very intricately the strengths and shortcomings of shadow priests,. I fully expect and look forward to arguments back, as the sharing of information between informed individuals is what leads us all to a better understanding of a topic.
If theory crafters sharpened their electronic pencis enough, I'm sure that for every encounter there is a 'perfect' group make-up and spec for each member, and perfect gear that should be adorned, with specific enchants required on each of these gears. But none of us are taking it to the ultimate extreme of making those modifications every step of the way every time, and that leads to the conclusion that we accept balances and make allowances to
some degree. The question at hand is whether that threshold is reachable for a well-geared and skilled smite priest. There
are examples of guilds that do include them through T6 content (do a google, it's how I found them - after this wall of text I'm too tired to do the extra research again for you). Perhaps their raids were so strong and experienced they could clear all encounters with only 24 members so it didn't matter. Or perhaps they found a way that a smite priest, being the spec a valued member wanted to play, could fit in the group in such a way to contribute enough to earn his spot in the fun.
Kaex, you brought many points to bear against the viability of a smite priest in raid, and I acknowledge that there are shortcomings, as there are with any class. I have brought forward counterpoints that I believe are legitimate given certain situations, as all raid makeups have differences. I welcome continued reasoned arguments against them or for them that do not ignore the similar deficits in other classes / specs in sole efforts of denouncing one spec.
I am
not definitively stating smite spec is a 'preferred' spec in later content. To reiterate my original post, let me be clear: I am suggesting viability, meaning that a smite priest can contribute value through end-game.
Intelligent opinions with logical, specific, and bias-free arguments for or against would be welcome. Posts that can be summed up as "Smite are dumb" with no supportive or backing argument please STFU.