First of all thank you for all the comments, it's nice to see that there are some players thinking about the spec.
Well, for sure the smiter doesn't bring that much synergy effects to the raid. But keep in mind, as I mentioned in my first post: If we compare our raidprogress to other guilds, we are a casual raid. We haven't killed Illidan yet, but I'm sure we will, as sure as I will stand right in front of the betrayer himself smiting holy light in his face
I know, at the moment the smiter is a simple DPS class, but you all read the posts about shadowpriest-scaling (
http://www.shadowpriest.com/viewtopic.php?t=11053 ) and what do you expect from a game?
Play it like you want it or play it like Blizzard / the game mechanic forces you to do?
Well, we had Moonkins in our raid at a time where all other raids laughed about them. We had tanking Feral Druids in WoW Classic, when every protection warrior told you they are the one and only tanking class in this game. We love to cross the boarders of mainstream raiding and we try out a lot. Our Realm (75% alliance, 25% horde) has 6 raids who killed Illidan, 4 alliance raids and 2 horde raids. Our raid is number three in raid progress on horde site. Well, among the blind the one-eyed is king
So, if you say, a smiter is a "wasted" slot in a raid, other classes bring more utility then keep in mind that we don't mind. We will manage the encounters, though we will progress a little bit slower.
So, let's go back to the smiter. Today we had another day in Black Temple. I joined later tonight, so I haven't seen Najentus.
Trash 867 DPS (Raid-DPS: 9690)
Supremus 773 DPS (Raid-DPS: 7372)
Akama 1611 DPS (Raid-DPS: 20.940)
Teron 919 DPS (Raid-DPS: 19.150)
5 Trashmobs before Teron we had the first drop of Ring of Ancient Knowledge and I got it (finally, yay!). I didn't use any destruction potions, so there could be more possible dps.
Buffs: food, oil, flask of supreme power, only 1 paladin buff (blessing of salvation), 1 shaman in group, 2 mages and a hunter.
Glasswizard asked why I didn'd spec Focused Power. Well, almost all people say that you have to play hit-capped while raiding. Okay, I'm not hitcapped (12,45% hit), so I should have 3,55% missrate. Let's have a look in WWS:
Smite - 2.4% Miss (3.2% Mitigated)
Holy Fire - 5.5% Miss (3.8% Mitigated)
Shadow Word Pain - 0.4% Miss (2.9% Mitigated)
Mind Blast - 2.2% Miss (2.5% Mitigated)
Shadow Word Death - 1.7% Miss (2.7% Mitigated)
Well, except for Holy Fire, which is my spellrotation opener, I don't see why I should play hitcapped. I will test it again when patch 2.4 is out and the new alchemist stone will hitcap me. I don't have the theorycraft, but I have the feeling, that haste will become more important than hitrating (the fights will be faster).
My intention is to play at 1200 spelldamage, 12% hitcap, 20% crit and the rest of the gear will be focused on spellhaste to breakdown GCD as much as possible. Who can to the math for this goal?