How all this stuff relates to the mana gained by the priest?Someone, who has enough patience to read through my 1st post now wonders - "what on earth does this guy post? what is the practical value of all this crap?". This question is answered here.
During its lifetime fiend makes
-- 11 attacks total, with 1.5s between swings (not affected by caster's haste, but affected by bloodlust and drums)
Damage of each attack is calculated using the rules above.
Each point of damage dealt results in:
-- 2.5 times mana returned
Lets make some (rough) estimates. According to EJ:
AP = shadow_dmg*.565 + 289
DPS = AP/14 + 58.8 = shadow_dmg*0.04 + 79.4
Source:
http://elitistjerks.com/506359-post43.htmlTechnique to validate this estimate:
http://elitistjerks.com/506359-post39.htmlSo, suppose an ideal variant (no resistances, no dodges/parries/blocks, 15 seconds life-span):
Dmg over 15 sec = shadow_dmg*.6 + 1191
Mana returned = shadow_dmg*1.5 + 2977
So we can find out the scaling coefficients of mana returned:
-- 1.5x for shadow dmg
-- 2.7x for pet AP
-- 24.4x for WoA spd
Thus (rounding the numbers, assuming a 1.5k shadow dmg priest),
-- The full shadowfiend's lifespan (not including crits) returns more than 5k mana to the priest
Following effects benefit this:
-- Icon of the Silver Crescent gives 230 extra mana on use
-- Battle Shout gives 820 extra mana (+120 if talented, +200 with solarian trinket)
-- BoM gives: 600 extra mana
-- Heroism gives 1500 extra mana
-- WoA totem gives 2500 extra mana [needs testing]
Conclusions -- Concerning mana regen it's almost irrelevant when to blow IotSC cooldown - automatically via a macro or wait till shadowfiend comes.
-- It's beneficial to have raid +AP effects on the pet (up to 1.5k extra mana gained = 25 mp5)
-- It's very beneficial to summon shadowfiend before a well-timed heroism (1.5k mana = 25 mp5)
-- [needs testing] It seems to be EXTREMELY beneficial to have WoA effect on the pet
* This analysis doesnt take into account the crit% factor - its initial value, impact from agility buffs.